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Retrospect on Learning Goals

In the introduction of this tutorial, the following learning goals were mentioned:

  • Understand what ‘async’ allows you to do in Dezyne

  • Identify when ‘async’ may be used and when it may not be used

  • Reason about design decisions when using the ‘async’ keyword

In this chapter, you will find a quick summary on each of the learning goals and where they were discussed in the tutorial.

Understand what ‘async’ allows you to do in Dezyne

Using ‘async’, it becomes possible to support asynchronous communication behaviour patterns in a synchronous process. This was discussed in What is the bare function of ‘async’?

Identify when ‘async’ may be used and when it may not be used

The analysis of a ‘async’ process in ‘async’ behaviour in runtime context, completes the picture of what is happening behind the scenes in the example cases presented in Applications of ‘async’.

Reason about design decisions when using the ‘async’ keyword

The chapter Applications of ‘async’ provides example situations where the usage of ‘async’ may or may not be warranted including the application of the standard events in ‘async’.

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