After following this tutorial, you will be able to:
Understand what ‘armouring’ means in Dezyne and what it is used for
Identify how to apply 'armouring' in Dezyne
Understand the different 'armouring' patterns
Intended audience and prerequisites
Armouring deals with the interface between a Dezyne system and hand written code.
Though Armouring stays completely within the Dezyne domain it is useful to be familiar with the basic concepts of
In some Armouring patterns advanced Dezyne Modeling Language features are used specifically 'blocking' and 'async'. There are separate tutorials on both subjects.
What is most important is to be familiar with the concepts of component based design and how that relates to
building systems of multiple Dezyne components.
This tutorial has no hardware related examples.
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